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5 November 2008 Posted by | 3 Dimesion, Adobe, C/C++/C#, Databases/SQL/MySQL, Dot Net, E Book, Fotography, Hacking, Internet, Java/PHP, Komputer, Magazines, Ms Office, Network, Other, Perl, Personality, PhotoShop, Science, Software, Uncategorize, Visual Basic, WallPaper, Windows | , , , , , , , , | 1 Comment

Maya 5 Fundamentals

Maya 5 FundamentalsBy Jim Lammers, Garry Lewis
* Publisher: New Riders Press* Number Of Pages: 600* Publication Date: 2004-02-02* ISBN-10 / ASIN: 0735713723* ISBN-13 / EAN: 9780735713727* Binding: Paperback
Book Description:
With the powerful 3D modeling program Maya 5, you’re limited only by your own imagination. To set it free, look no further than this indispensable guide! In these pages, veteran animator Jim Lammers (who brought life to the Sony/Tristar film Starship Troopers) takes you from a review of 3D fundamentals to full-blown Maya 5 content creation. In the process you’ll learn about Maya’s interface and tools; modeling with NURBS and polygons; applying materials and textures; rendering stills and animations; using particle systems, dynamics, and paint effects; and more. By detailing not just how Maya works but the 3D principles and fundamentals that guide its use, this volume will have your creating brave new worlds of your own in no time. Also included is complete coverage of all of Maya 5’s new features, including improved rendering options and never-before-seen atmospheric effects made possible by extensions to Maya Fluid Effects. A companion CD includes video-captured movies that walk you through every tutorial in the book.
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1 July 2008 Posted by | 3 Dimesion | Leave a comment

Real-time 3D Character Animation with Visual C++ (Book & CD-ROM)

Nik Lever, “Real-time 3D Character Animation with Visual C++ (Book & CD-ROM)”Publisher: Focal Press Pages: 496 2002-01-08 ISBN:0240516648 PDF 6 MBDo you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website.
Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist’s problems; learn how to keep the characters interesting while not exhausting the game engine.
Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.
* Learn how to create and program real-time 3D character animation using the Visual C++ source code on the free CD-ROM* Get up to speed with compression, vital for distribution of your games across the Internet* Improve your most marketable skills – see how you can import data from LightWave 3D and 3D Studio Max.
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Miror

1 July 2008 Posted by | 3 Dimesion | Leave a comment